The only way to fully appreciate the scope of this project, flaws and all, is to throw all expectations of story and structure out the window, and realize that the simplistic divide between film and games is holding us back from doing so much more with either medium.
I can’t get Immortality’s slow, neurotic mystery out of my head ( Aug 30, 2022, 4:00am EDT).
What happened to Marissa Marcel?
https://www.cbr.com/immortality-game-controller-xbox/ (Sep 02, 2022).
In Sam Barlow's new full-motion indie video game Immortality, players interact with the world using a strange interface: a grid of movie clips, with each scene allowing simple actions like rewind, fast-forward, play, and pause. There's no aiming and no quick-time events, which means it's easy to interface with Immortality through any type of input method. Yet when the game starts, it recommends players use a controller. It turns out that the most interesting way to play through Immortality is with a controller, not for ease of access, but instead to increase immersion and unveil interaction.
Immortality presents players with film clips waiting to be edited together into a story. The clips come from three (fictional) movies, 1968's Ambrosio, 1970's Minsky and 1999's Two of Everything, that all star the iconic and mysterious Marissa Marcel. None of the movies were released, and Marcel herself seems to have disappeared, so players must piece together the fate of the movies and their star from the remaining fragments. Focusing on key components of a frame -- an actor, a prop, even a kiss -- will connect players to a new scene and add further detail to Marcel's story. Rewinding and fast-forwarding, in fast- or slow-motion, can also cause the scenes to eerily change, providing a new perspective on the fate of all involved.
https://www.thegamer.com/games-like-immortality/ (2022-09-09T20:30:13Z).
Immortality is essentially one giant puzzle of a game built around a film grid, where one puzzle piece of a film clip leads directly to the next. The Witness follows the same format by having you solve a series of maze puzzles that come one after another without much context given, and that get more challenging as you progress through each new area.
https://en.wikipedia.org/wiki/Immortality_(video_game) (9 September 2022, at 21:04 (UTC)).
(...) Immortality incorporates the use of full-motion video for the player to piece together Marcel's fate. The player begins with one clip from one of the three films, and the player can pause and click on a person or item of interest. The game will then show all other clips from the three films, as well as behind-the-scenes production footage and television and interview clips, which the player can review and seek out further persons or items.
https://en.wikipedia.org/wiki/Interactive_film (23 May 2022, at 21:06 (UTC).
The term is an ambiguous one since many video games follow a storyline similar to the way movies would.